Edy Zahid Blog The Thoughts of One Game Developer

Game Dev Update

Task Update

Yup, no more real time combat for squad based game. I learn my lesson and will fix the combat to turn based. Epic fail for real time combat!
Friday, 4 March, 2011 4:26:24 AM via Echofon

Turn off strict and warning mode in Flash CS4 publish setting to gain a significant reduction in time while compiling big swf file.
Sunday, 27 February, 2011 1:40:18 PM via Twitter for Android

Adven Quest game has around 5000 lines of codes and takes about 2 months to complete.
Saturday, 26 February, 2011 12:59:28 PM via Twitter for Android

Almost there... the boy no longer get stuck in Math Quest game world. Thanks to map grid tech and A* pathfinding.
Thursday, 17 February, 2011 4:31:53 PM via Echofon

My future lies on Flash or even HTML 5. I'm not going to go back coding C/C++. Well, unless someone offer me good project and good money :)
Tuesday, 15 February, 2011 12:25:20 AM via Twitter for Android

Now I have a much clearer view on what I'm going to achieve in few years. These personal game projects and Math Quest development.
Tuesday, 15 February, 2011 12:17:05 AM via Twitter for Android

To refine storytelling skill for game, I'm working on FPG 2012 visual novel game project. The skill which benefit upcoming squad game.
Tuesday, 15 February, 2011 12:06:42 AM via Twitter for Android

My future plan is to scavenge Blade Thrust Tactics to develop it into Flash based story oriented squad game with much simpler combat.
Tuesday, 15 February, 2011 12:01:33 AM via Twitter for Android

Oh boy, now I'm running 3 personal game projects. Such a divided attention. Really test my multitasking skill to the limit.
Saturday, 12 February, 2011 1:37:15 PM via Twitter for Android

Try to learn how to create hybrid CD for Math Quest game using MacImage and CDBurnerXP.
Friday, 11 February, 2011 3:10:44 PM via Twitter for Android

RT @MathQuestOnline Math Quest Mini Game Compilation is now bilingual - English and Malaysia version included!
Tuesday, 8 February, 2011 6:02:32 PM via web Retweeted by edyzahid and 1 other

Overhauling Core/Red Dust game world. Come out with some crafty plots, revising lots of organizations and rebuild the whole world map.
Sunday, 6 February, 2011 5:00:22 PM via Twitter for Android

@karenwilkinme Thanks for suggesting about diary background for Dream City game. Why didn't I think about it before?
Friday, 4 February, 2011 3:12:18 PM via Twitter for Android

FPG 2012 is now a Flash visual novel project.
Monday, 24 January, 2011 9:33:18 PM via Echofon

Ah finally I managed to do some basic internal preloader using AS3. Why do I take so long to learn this stuff? Because it's confusing!
Monday, 24 January, 2011 12:14:04 AM via Echofon

Dream City: Life Events is now a truly online game. It's quite an achievement. Now the next job is to make it fun - http://bit.ly/fGXn2t
Friday, 21 January, 2011 6:48:31 PM via Echofon

RT @MathQuestOnline Mailbox Mania can be played on Kongregate! http://www.kongregate.com/games/edyzahid/mailbox-mania
Monday, 17 January, 2011 11:37:38 PM via web Retweeted by edyzahid

Finally been able to figure out a much simpler algorithm, coding it and it works like charm. No more fiddling with messy code.
Tuesday, 11 January, 2011 3:21:21 PM via Echofon

Yesterday I spent hours trying to code a complicated algorithm but the code is messy and buggy. Need to figure out a much simpler algorithm.
Tuesday, 11 January, 2011 11:24:59 AM via Echofon

XML might be handy for small data or records but when your data requirements grows exponentially, nothing beats MySQL.
Friday, 7 January, 2011 5:14:37 PM via Echofon

The only class based coding I've done is for Math Quest game while the rest is just one big freaking codes contained in a single file.
Friday, 7 January, 2011 11:51:06 AM via Echofon

I'm not much into class-based coding. I just dump all my codes into one big file. Yes, it can get messy but old habit is hard to break :)
Friday, 7 January, 2011 11:39:05 AM via Echofon

I fix submit score problem - player can submit their score but the Top 20 Panel doesn't show the update - only shown on Ranking Page.
Tuesday, 4 January, 2011 10:47:28 PM via Echofon

Loading and saving to MySQL is successful but somehow player can't submit score at the end of game which previously works. Sheeh :(
Tuesday, 4 January, 2011 9:16:41 PM via Echofon

Huh, after some epic(?) struggle for days, I've finally been able to do load and save to MySQL database through Flash. Sweet victory!
Tuesday, 4 January, 2011 5:33:06 PM via Echofon

@zombiegecko Thanks for your support. Actually I'm developing some sort of diary game called Dream City:Life Events to practice my skills.
Saturday, 1 January, 2011 4:55:17 PM via Twitter for Android in reply to zombiegecko

2 years ago I never imagine I can develop online game. Now with the knowledge of Flash, PHP, MySQL and SmartFoxServer, anything is possible!
Saturday, 1 January, 2011 11:59:31 AM via Echofon

Studying how to structure table data in MYSQL database. A big table with lots of column or multiple tables with few columns?
Saturday, 1 January, 2011 11:20:56 AM via Echofon

You can now submit your score when playing Dream City:Life Events game - http://bit.ly/fBtg5y
Tuesday, 28 December, 2010 3:40:41 PM via Echofon

Wow, it takes me 1 year to figure out you can exit Flash application using fscommand("quit"); I'm so NOOB!
Monday, 27 December, 2010 4:01:03 PM via Echofon

My solution is simple. If I can't remove the bug, I just take out the code/feature that causes it until I can figure out what wrong with it.
Saturday, 25 December, 2010 5:24:05 PM via Echofon

My resolution for 2011 is to learn PHP and MySQL so player will be able to save their update when playing Dream City game.
Thursday, 23 December, 2010 11:47:17 PM via Echofon

Dream City: Life Events game successfully been ported to Flash - http://bit.ly/gti4GY Here is quick link to the game - http://bit.ly/fBtg5y
Sunday, 19 December, 2010 6:20:31 PM via web

Game dev reality bite - sometimes you have to remove fantastic feature in order to remove bug that destroy gameplay experience.
Saturday, 18 December, 2010 6:56:38 PM via Echofon

Happy one year anniversary for me working for HezMedia! Not a bad year - working on a full RPG game and know how to code multi-player game.
Wednesday, 15 December, 2010 11:18:39 PM via Echofon

One year review working in a game development team. What I've learnt so far - http://bit.ly/enIpcE
Sunday, 12 December, 2010 12:06:47 PM via Echofon

RT @karenwilkinme The first is always the hardest. FPG 2012 novel collaboration work between me and Edy Kajang - http://bit.ly/dPs02S
Saturday, 11 December, 2010 11:46:16 AM via web Retweeted by edyzahid

Today I accomplish something that I've been trying for years to do it - making a multiplayer game that works! Boy, it feels great!
Friday, 3 December, 2010 10:47:59 AM via Echofon

Porting C++ game to Flash game can be fun if you have the right attitude :)
Monday, 15 November, 2010 10:13:41 PM via Echofon

I should push BT2 to focus more on storyline than free flow action. I have the skill to achieve it but I didn't pursue it. Big regret.
Sunday, 12 September, 2010 11:47:49 PM via web

C'mere yer furry thingie coz I got treats for yer ( in the process to "tame" SmartFoxServer ).
Sunday, 12 September, 2010 4:55:03 PM via web

Blade Thrust Tactics is now a freeware game. Something that I want to do it for a long time. http://edykajang.com
11:14 AM Sep 5th, 2010 via web

Efficient algorithm is my obsession because my reputation depends on it. No self-respecting programmer want to create slow application...
12:13 PM Aug 25th, 2010 via web

There's one thing I learn over years as programmer - if you have to think, think IN DETAILS or else don't bother trying it.
10:07 PM Aug 10th, 2010 via web

Something to think about - http://edykajang.com/2010/08/indie-game-developer-can-be-a-lonely-job.html
8:36 PM Aug 8th, 2010 via web

Why I am so lousy with mouse dragging code? Is it so hard to create a decent dragging stuff?
12:06 PM Aug 4th, 2010 via web

Uh, I recall the nightmare of fixing inventory related bug from my previous game and it's happening again with Math Quest game. Dejavu.
10:50 AM Aug 1st, 2010 via web

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