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	<title>Comments for Edy Zahid Blog</title>
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	<link>http://edykajang.com</link>
	<description>The Thoughts of One Game Developer</description>
	<lastBuildDate>Thu, 23 Feb 2012 08:27:59 +0000</lastBuildDate>
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		<title>Comment on 6 Mistakes of Indie Game Developer by Edy Zahid</title>
		<link>http://edykajang.com/2010/05/6-mistakes-of-indie-game-developer.html/comment-page-1#comment-4953</link>
		<dc:creator>Edy Zahid</dc:creator>
		<pubDate>Thu, 23 Feb 2012 08:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://edykajang.com/?p=62#comment-4953</guid>
		<description>The way I see it you can never prevent people from copying or stealing your game idea. Even Zynga with loads of cash constantly copying game ideas from game developers. Game business revolves around people copying game idea from each other. 

If you have an original game idea, my advice is try to build the game prototype first and see if the game is fun to play. Sometimes games that looks good in design tends to plays bad. Once you have solid game prototype that seems fun to play, then you can make blog about the game, create Facebook page and start participating in TigSource forum asking people feedback about your game project.

From my own experience, people will give feedback if you have something to show - aka your game prototype. Then it&#039;s a matter of improving the game based on people feedback.</description>
		<content:encoded><![CDATA[<p>The way I see it you can never prevent people from copying or stealing your game idea. Even Zynga with loads of cash constantly copying game ideas from game developers. Game business revolves around people copying game idea from each other. </p>
<p>If you have an original game idea, my advice is try to build the game prototype first and see if the game is fun to play. Sometimes games that looks good in design tends to plays bad. Once you have solid game prototype that seems fun to play, then you can make blog about the game, create Facebook page and start participating in TigSource forum asking people feedback about your game project.</p>
<p>From my own experience, people will give feedback if you have something to show &#8211; aka your game prototype. Then it&#8217;s a matter of improving the game based on people feedback.</p>
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		<title>Comment on 6 Mistakes of Indie Game Developer by superheroinpj</title>
		<link>http://edykajang.com/2010/05/6-mistakes-of-indie-game-developer.html/comment-page-1#comment-4952</link>
		<dc:creator>superheroinpj</dc:creator>
		<pubDate>Thu, 23 Feb 2012 08:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://edykajang.com/?p=62#comment-4952</guid>
		<description>wow i cant believe i only just now found this write up about indie game development...

i&#039;m very happy you did this, thanks for it, it&#039;s what i always try to tell my friends but i&#039;m not the best at putting my thoughts into words (which is probably why i&#039;m an artist instead of a writer).

i do however, have one question that i always get mix responses on..

1) if i start blogging about my game idea and the development process, and &quot;Build a Community&quot; around my project, how can i protect my project? If I&#039;m an indie developer it clearly means my production rate and speed will be really slow, wouldn&#039;t some jerk-hole-established indie out there just steal my game idea and release it before me?

i think alot of the &quot;indie success&quot; comes from the originality nature of indie games, so if people steal your indie idea and create and launch the project before you, you will end up just either making a big loss in potential sales, OR, you will never finish developing because you need to &quot;stay ahead&quot; of the copycats.

what&#039;s your advice?

thanks Ed!</description>
		<content:encoded><![CDATA[<p>wow i cant believe i only just now found this write up about indie game development&#8230;</p>
<p>i&#8217;m very happy you did this, thanks for it, it&#8217;s what i always try to tell my friends but i&#8217;m not the best at putting my thoughts into words (which is probably why i&#8217;m an artist instead of a writer).</p>
<p>i do however, have one question that i always get mix responses on..</p>
<p>1) if i start blogging about my game idea and the development process, and &#8220;Build a Community&#8221; around my project, how can i protect my project? If I&#8217;m an indie developer it clearly means my production rate and speed will be really slow, wouldn&#8217;t some jerk-hole-established indie out there just steal my game idea and release it before me?</p>
<p>i think alot of the &#8220;indie success&#8221; comes from the originality nature of indie games, so if people steal your indie idea and create and launch the project before you, you will end up just either making a big loss in potential sales, OR, you will never finish developing because you need to &#8220;stay ahead&#8221; of the copycats.</p>
<p>what&#8217;s your advice?</p>
<p>thanks Ed!</p>
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		<title>Comment on 6 Mistakes of Indie Game Developer by Edy Zahid</title>
		<link>http://edykajang.com/2010/05/6-mistakes-of-indie-game-developer.html/comment-page-1#comment-3967</link>
		<dc:creator>Edy Zahid</dc:creator>
		<pubDate>Wed, 31 Aug 2011 08:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://edykajang.com/?p=62#comment-3967</guid>
		<description>Hi Robert, thanks for mentioning this blog article on your forum post. I&#039;m sure some indie game developers can learn from the mistakes to create a better game that can be received well by proper target audience.</description>
		<content:encoded><![CDATA[<p>Hi Robert, thanks for mentioning this blog article on your forum post. I&#8217;m sure some indie game developers can learn from the mistakes to create a better game that can be received well by proper target audience.</p>
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		<title>Comment on 6 Mistakes of Indie Game Developer by rmachardy</title>
		<link>http://edykajang.com/2010/05/6-mistakes-of-indie-game-developer.html/comment-page-1#comment-3966</link>
		<dc:creator>rmachardy</dc:creator>
		<pubDate>Wed, 31 Aug 2011 07:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://edykajang.com/?p=62#comment-3966</guid>
		<description>Nice post.  I mentioned it in on the &lt;a href=&quot;http://www.devmaster.net/forums/showthread.php?p=85555#post85555&quot; rel=&quot;nofollow&quot;&gt;Dev Master Forum&lt;/a&gt;.  I especially agree with the mention of iterative development in &quot;Mistake 3&quot;.  Even large studios can take advantage of this by shifting from variations of traditional waterfall development to agile methodologies like Scrum.


Sincerely,
Robert - founder of &lt;a href=&quot;http://www.sharktoothentertainment.com/blog/&quot; rel=&quot;nofollow&quot;&gt;Shark Tooth Entertainment&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Nice post.  I mentioned it in on the <a href="http://www.devmaster.net/forums/showthread.php?p=85555#post85555" rel="nofollow">Dev Master Forum</a>.  I especially agree with the mention of iterative development in &#8220;Mistake 3&#8243;.  Even large studios can take advantage of this by shifting from variations of traditional waterfall development to agile methodologies like Scrum.</p>
<p>Sincerely,<br />
Robert &#8211; founder of <a href="http://www.sharktoothentertainment.com/blog/" rel="nofollow">Shark Tooth Entertainment</a></p>
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